Learners will understand the basics of working in a 3D design environment and
know the different basic tools in Blender and navigate Blender’s interface.
Learn how to create visual effects, art, 3D-printed models, motion graphics, interactive 3D applications,
3D modelling, UV mapping, texturing, digital drawing, rigging and skinning,
fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation
, rendering, motion graphics, video editing, Python scripting, and compositing..
Learners will know how to use primitive shapes and how to manipulate their geometry to
create more complex shapes.
Participants will learn how to build any object with the use of simple shapes
and a few modifications of the topology.
The participant will learn how to create a material and how to assign it to one and more objects.
Learners will understand how to place a light(s) and a camera in their scene in order to establish a shot, and
will know what rendering is and what are the necessary properties to keep in mind when you export an image.